Indie game developer — Inkolor
I build small worlds
players return to.
I design and ship tower-defense and idler games under the Inkolor label — from core Unity architecture to the balance sheet.
What I do
Systems first, then the fun follows.
Most of my work happens under the hood: tick management, save systems, wave balancing, UI that survives a locale change. The games are built to hold up under an idle player's patience and a completionist's scrutiny alike.
Currently
Building Paper Tower
A transparent desktop-overlay tower defense with a Pomodoro twist — currently in development, with its Steam page live.
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